Georgie Peck, a retired
Seattle accountant and enthusiastic video gamer, has quite a
following.
Game developers from around
the world came to Seattle's convention center today to spend time
with Peck and other women and men who love online PC games --
specifically the ones distributed by Seattle's Big Fish
Games.
Big Fish's event piggybacks
on the annual Casual Connect game industry conference that's
drawing 2,400 people to Benaroya Hall from Tuesday through
Thursday. Today's event was smaller, connecting 30 developers to
about 70 devoted casual game players to get user feedback on
upcoming titles.
Studios from as far as
Siberia, Brazil, India and Malaysia participated in the event,
which also included workshops and presentations by founder Paul
Thelen and Chief Executive Jeremy Lewis.
Big Fish has a studio of
its own and a distribution and analytics platform used by more than
700 game developers. It's a giant business that has distributed
more than a billion games through its Web portal.
But it also faces growing
competition from app stores that developers can use to distribute
games, so it's stepping up programs like the developer event, which
providea intensive support to developers using its
platform.
Among the developers
participating was George Donovan, founder of Gogii Games in New
Brunswick, Canada. Donovan said he has worked with Apple to
directly distribute games via iTunes, but said Big Fish was able to
generate more sales with cross promotions and other marketing
efforts.
"Anyone can throw an app on
a store, but in today's world it's like throwing a website up and
expecting people find it," he said.
Donovan's big franchises
include "Princess Isabella" and the "Escape the Musuem" series,
which have sold more than half a million copies. Gogii is now
working with Big Fish and iOS and Android titles; last year it
released one iOS title and this year it has 27, including the hit
"Empress of the Deep."
Donovan said the overall
casual market is thriving.
"We've seen nothing but
growth from it," he said. "All the flash and zing of Zynga and
social games, it's taking away from some of the real success
stories that are happening in casual."
At the Big Fish event,
Gogii was getting feedback on three titles -- two for the PC and
one for the iPad -- that will be released around the
holidays.
"It's one of the few
opportunities we have to deal directly with customers," Donovan
said, explaining that the team is making changes in real time based
on input from players trying the game today, relaying changes to
the development team.
"If we were to do this on
our own, it would be tens of thousands of dollars," he
said.
Guarav Mirchandani,
co-founder of ChaYoWo Games, brought team members from India to
participate in the event. (Here's a picture of testing in its booth
at the event today.)
Mirchandani's company
started in 2008 to support other studios that outsource game art
projects. It now has 98 employees in Kerala and Bangalore and
produces its own titles. Today, it was testing the latest version
of "The Royal Scepter," a series of hidden object adventure games
designed with art styles from different states in
India.
Lewis introduced a reporter
to Peck, who said she used to play games at Pogo.com and GameHouse
until she found Big Fish, which introduces a new game every day on
its site.